I am a gamer. My two main outlets for gaming are pen and paper RPGs and board games. While I like many different types of boad games, I seem to always fall back to dungeon crawl board games. Games like Descent, Shadows of Brimstone, Star Wars: Imperial Assault and Mansions of Madness. Recently there is a trend developing where board games that initially required one player to be the DM (or whatever the particular game calls the role) and everyone else plays the heroes are now developing either apps or special rules where everyone can be a hero (or just play solo) and the app plays the DM.
This has opened up the game not only for groups that prefer to all be heroes, but to solo gamers as well. I can't always find a group to run a session but I can set up a solo run of Mansions of Madness on my table and run it over several days an hour or so at a time.
So I started thinking about the same solo/no DM concept for RPGs. I've seen the adventure books where you make a decision and turn to the corresponding paragraph. While enjoyable, I want the same experience as a full blown dungeon crawl (megadungeon if you will), but one designed for one character. I have found solo adventures of course, but they still require a DM, someone to run you through it. I have not found one ... yet.
I have decided to try my hand at creating one myself. I have no idea how that's going to go, or how long it might take, but I'm going to give it a shot. The terrible part is I am no writer. As you can see by this post I have only the most basic of skills. I do have people who actually can write, so I'll get some back-up.
However, to jump into the stream as well as to get some feel for how others have handled the solo experience, I am starting with a solo text adventure called Zechariah's Dungeon by Frank Schmidt. You can find it at Drive Thru RPG.
If you follow along, thanks!
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